I can't wait to see which routes, self-expression choices, and endings players will favor in their playthrough, and plan to collect your experiences with the complete story in a survey afterward. So we'd like to ask you for a little bit more patience while waiting for Act 3 - it’ll be ready by the end of Q2 2023. In this short update, we’d like to let you know that while all is well with the team and the game, as we keep working on Act 3, we discover new things to resolve for a satisfying ending for the main story and the many character relationship states.Īt the same time, the localization of the previous acts is in full swing and while we work with experienced translators, they do need our assistance with context here and there which results in hundreds of questions due to the sheer amount of text. If you haven't already, you can join the community on Discord, or leave feedback here on Steam forums about the game. Thank you all for your words of encouragement, and for your continuous support and patience. We’ll keep you informed about our progress and the availability of a community testing build, leading up to a Q3 Act 3 release. Thankfully, writing the two previous acts has prepared us for the challenge, and we’re making progress on the main conflict resolution scenes, as well on some more personal long awaited scenes, like the Raven rescue mission, and the Etain backstory revelation scenes. The many game states that have accumulated for Act 3 (characters being alive or not, characters being allied or not, reactions to achievements or betrayals of the player character, etc.) are raising the complexity of the scenes. Most importantly, writing on Act 3 continues. The translations of story texts are progressing at a good pace that should leave enough room for testing them with the community before we release them with the full release of the game. Some of the languages were enabled by a grant from the Slovak Arts Council, which is of course wonderful but also required us to tweak our development timeline to fit certain requirements.Īt least now we know we got it all working correctly. With almost 300,000 words in the game’s script, this is no small task! We’re continuing to prepare localization, as the full launch will include support for a total of 8 languages. This resulted in many small bug-fixes and tweaks in today’s update, as well as a small refinement to the female character's backstory description and starting effects. Sacred Fire participated in the Steam Tabletop Fest last month and we'd like to thank everyone for your feedback here on Steam forums and on Discord. A lot has happened since our last announcement, so we’re pleased to share a summary update on development progress.
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